A Lantern Broken

Session #40: Lost in the City
Hell Has a Price
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Session #38: Prepare for the Worst
Because You're Going to Hell

Reunited after 23 years, Ambrose agrees to help his childhood friend go back into Hell to take down the infernal invaders. While preparing for the imminent journey, Ambrose encounters even more faces from the past that draws up bad memories of his time spent in the tower. 

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Session #37: A Hellish Blaze
Fire in the Streets

The group attempts to pull information from Ambrose's old school rival to learn more about the recent fires when suddenly the largest blaze so far erupts in the streets below. Together they arrive at the scene to find otherworldly horrors invading Roue D'or.

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Session #36: Return to Roue D'or
Class Reunion

The party needs to get away from Rosara for a change a scenery. Luckily, Ambrose receives a mysterious letter from his old mentor in Roue D'or. Strange goings-on in the largest city in Miras have the crew interested in their next adventure 

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Session #35: King's Fall
Season Three Finale

The conflict in Rosara comes to a climax as the party finds a way to confront the subteranean goblin king. Goblins and monkeys abound in the final battle in the underground city of Mazaranth. 

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Session #34: Together Again
Coven Status Reduced

The team infiltrates the Coven's domain to end their threat on the world. Chrysanthemum undergoes unusual changes and encounters someone from her past that she thought she would never meet again. 

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Session #33: A Curse Upon the Crown
A Witch Hunt

A request from the Princess of Rosara sends the party back into the threat of the witch coven. Re-uniting with the incorrigible Louis and inscrutable Corra. Together the band tracks the location of the hags and plans to break the curse that has fallen upon the King. 

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Session #32: Death Frost Doom
Elsewhere in Miras

A solo adventure through Zak S.'s adventure module, Death Frost Doom.

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Session #31: Descent to Mazaranth
City of Hobgoblins

The heroes escape the witches domain, but land into deeper trouble. Finding themselves suddenly deep under ground, the group must find a way to escape the underground city of Mazaranth and get to Rosara above.  

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