The party needs to get away from Rosara for a change a scenery. Luckily, Ambrose receives a mysterious letter from his old mentor in Roue D'or. Strange goings-on in the largest city in Miras have the crew interested in their next adventure
A request from the Princess of Rosara sends the party back into the threat of the witch coven. Re-uniting with the incorrigible Louis and inscrutable Corra. Together the band tracks the location of the hags and plans to break the curse that has fallen upon the King.
The heroes escape the witches domain, but land into deeper trouble. Finding themselves suddenly deep under ground, the group must find a way to escape the underground city of Mazaranth and get to Rosara above.
Karl, Ambrose, and Chrysanthemum are trapped by the mysterious witch and her odd familiar. Truths are withheld about her reason for tormenting the countryside, but Chrysanthemum discovers hidden secrets about her own family.
It's been a year and a day since our heroes began their training in Soala'Sar. Stronger than before, they venture back out into the realm of men to take on Ogorian's evils. As they near closer to Rosara however, they re-encounter a witch they hoped they never see again.
Karl faces his most challenging trials that cause him to question his relationships with those he loves and respects. How will these visions affect how he sees his companions in the future? Only time will tell.
The day before his Trials, Karl reminisces on his travels with Ambrose and Chrysanthemum and and ponders all the ways his life has changed in ways he never would have expected. Time goes by quickly on this restfully day, and our heroes make their final preparations before they take their next step towards their true destiny.