A Lantern Broken

Session #14: An Elvish Summons
And Problems in Perschwitz

Some time passes after the event's of Torvold's Mountain and the trio is surprised by a compony of elves who have arrived at the manor with a calling from their Elder. An opportunity to distance themselves from the troubles in the city and find some true answers about what happened that night in the rain. Their journey will be lengthy, and not without new horrors to hinder their path. 

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Session #13: Familiar Bonds
Ambrose's School Days Part 2

The events on Torvalds' Mountain has left Ambrose with some extra time to reminisce on his past. Away from the city and the manor, Ambrose rests under a tree and again remembers his youth spent at the Triskelion. The otherworldly occasion when he help his friend Sera find her mage's familiar. 

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Session #12: Torvold's Mountain
Season One Finale

Ambrose, Karl, Veera, and Chrysanthemum arrive back in Illivan and plan to reseal the lantern the following evening. A storm is rolling in, but the heroes agree that they should perform the ritual as soon as possible.

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Session #11: The Pale Lady
And the Worst Birthday

After stepping through the portal in the woods, the heroes quickly discover that the origin of the creature and Veera's word of power are seemingly related. Ambrose and Karl confront a enigmatic woman who has been secretly mentoring Chrysanthemum. Something is horribly wrong with the situation and the two plan to get Chrysanthemum and her brother away from the Lady of the Woods.

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Session #10: A Shimmer in the Woods
And a Missing Boy

Leaving Grayditch behind, Ambrose and Karl continue to follow Veera further away from civilization and towards their goal. After sundown the trio begin to search for a campsite when they encounter a young boy crying in the road just as a mysterious creature bounds out of the trees and kidnaps him. A brief chase ends with the heroes losing the creature and starting a search for the child's whereabouts. 

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Session #9: The Disappearance of Licentious
Ambrose's School Days Part 1

After meeting Chrysanthemum, Ambrose is reminded of his youth spent studying magic at the Triskelion; the world's last remaining arcane academy. When he was thirteen years old, Ambrose lost a dear friend in an accident beneath the school, and his path towards becoming a Magus began. 

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Session #8: The Mines of Grayditch
And the Man-Eaters

Ambrose jolts awake from another of his recurring nightmares. Clawing out of his tent, he sees that Karl is already partway through repacking his own. At the sight of his companions, Ambrose lets out a long breath and begins to repack his belongings. The act calms his nerves and he takes the opportunity to prepare his mind for the day ahead. Something he felt after his brief encounter with Alton the night prior has him worried, but he decides to keep the exchange to himself. 

Together the group begins to clear the forest into the sight of a small village. The buildings are squat and without any ornamentation; appearing to be masoned with rough stone. "Karl, do you know where we are," Ambrose asks. 

"If I had to guess, I'd say this is Grayditch. About a four days walk if we stuck to the road," he grinned as Ambrose rolled his eyes. Karl leads the way to the village entrance where the group encounters, unexpectedly, no one at all. "This is supposed to be a mining town, where are all of the people?"

Ambrose purveys the homes and shops nearby, "It doesn't seem abandoned. I -" Ambrose pauses as he hears the sounds of a congregation further into the village. A glance from Karl is all that is needed to approve a deeper investigation. Continuing down the path towards the village center, the trio approach a mob of villagers gathered around a makeshift stage. Upon it a man in a poorly tailored officiator's gown addresses the crowd.

"Please Cornelius, wait for some soldiers or mercenaries from Illivan before taking any more men into the mines. None of us can afford to lose any more family to these things."

"And how long will that take, Mayor? Nolic and Pherren are holding that barricade, but it won't last forever."

The crowd again starts to roar, causing Karl to pull Ambrose aside. "We should see if we can help these people."

"No, we should press on to find Veera's word of power. We should try to reseal the lantern as soon as possible." Ambrose motions to Veera but she is distracted by the crowd before them. 

"Unfortunately I lost the direction just before entering the town," her eyes do not break away from the mob. "It is odd, the feeling suddenly became… very dull, numb. It is as if it moved very far away very quickly. I do not know how long it will take to come back, if it does at all."

"Well that's just great. Karl, I guess it's up to y-"

"-irs? Sirs? Excuse me sirs, are you mercenaries from Illivan?" Karl and Ambrose turn to see the mob has begun addressing them. The Mayor speaks above the crowd, "We are in dire need of your assistance. Please, we can pay you if need be, but please help rid us of these monsters."

On queue Ambrose replies, "We can work out our payment later. Tell us what has happened to this town."

The man previously addressed as Cornelius pushes through the congregation as he speaks, "Two days ago we were expanding the copper mine north of town using dwarven blasting powders. One of the blasts opened an entrance to an existing cave system, and the… monsters inside. They attacked the workers that discovered the cave and those that escaped barricaded the mine entrance." Cornelius raises his voice and is visibly upset about the events, "Yesterday a second group of men went in to exterminate the creatures, but…"

"Forgive Cornelius," a woman steps forward. "His son was among those lost."

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Session #7: An Uninvited Guest
The Mysterious Girl

Two weeks pass while Karl and Ambrose live their lives out of Hart Manor. ’Master’ Karl tends to the daily business of his orchard. Ambrose, on most days, studies the books Uncle Hart’s library, and once briefly helped the laborers in the almond grove with their chores. One morning, Karl and Ambrose are eating their breakfast in the dining room when they hear a noise from the main entryway. In a moment Gerrick enters the room with a letter in his had proclaiming, “A messenger just delivered this Master Hart. It’s for you and Ambrose.” Ambrose raises his eyebrows in surprise. Karl lazily motions Gerrick to hand the letter to Ambrose who begins to open it.

ON BEHALF OF THE CROWN, COUNCIL, AND CITY OF ILLIVAN,
KARLADRON HART AND AMBROSE FRANCOIS
ARE TO BE HONORED IN CELEBRATION IN THREE DAYS TIME
IN RECOGNITION OF YOUR SERVICE TO THE CITY,
AND FOR THE ACT OF DRIVING THE WEREWOLF MENACE FROM ILLIVAN,
YOU ARE HEREBY INVITED TO THE QUEEN’S BALL,
QUEEN BELLAMY ALLENGAR

Ambrose seems elated, “Is this an invitation to a noble ball?” Karl sets down his food and groans, “Ow, no more nobles.”

“I take it you’ve had unpleasant encounters with nobles.”

“Ugh, well, on account of the orchard and my uncle’s wealth, the Hart family is considered a ’lesser house’ by the Noble Council. As a result multiple noble families have tried to curry favor with me in exchange for favors.” Gerrick comes to remove their dining plates. “I hate them though, the lot of them; they’re all greedy and selfish,” Karl ends rather tartly. Finished with breakfast the two begin to make their way to the parlor through the front room. 

“Well I don’t know about you, but I think I actually like to attend this ball. It would be nice to receive at least some recognition for what we did.” Followed by Karl, Ambrose opens the double doors to the parlor but stops. There a hooded figure seated in the parlor already. They have pulled one of the armchairs to the small table where Ambrose had left the lantern, sitting in the dark in silence. Frozen in the doorway, Ambrose calls to Karl behind him, “Um, Karl, where you expecting a visitor today?”

“No, why-” The two stand staring and unmoving; the blue-hooded figure perched in the armchair seemingly to large for their frame. Karl begins to push himself in front of Ambrose, “Who are you?” He raises his voice to a butler in another room, “Gerrick, did you let anyone into the manor today?” The figure, almost startled, turns their head slightly towards the two men. They raise their hands to their hood and hesitate for a moment before pulling it back; revealing what appears to be a young girl. Her head is bald and covered in some type of white makeup giving here a ghostly visage in the dark room; her ears come to slight points. Karl and Ambrose are taken aback by their new visitor. 

“So you two are the ones who found my lantern,” she says in a slow drawl. Ambrose and Karl are now standing fully in the parlor, light spills into the room from the foyer. Defensive, Ambrose asks, “What do you mean, ’your lantern’?”

She adjusts her head back so that she is again staring directly at the lantern. “Long ago there was a great darkness that was sealed away into this lantern,” she recites as she lifts the broken lantern, “And should the seals ever be broken, it would be unleashed unto the world once more.” Her small hand begin to follow a crack in the blue pane that Ambrose had never noticed. 

"How do you know this?" Ambrose slowly lowers his guard, Could she be?

Her head whips back towards the pair, “Because I was there, fool.” Those words hang in the parlor; she prevents baring her teeth. The girl stands out of the cushioned armchair and her height betrays her persona, as she barely meets Karl’s waist. Taken aback by her height, the men are reminded of the situation by the glare of her eyes. “I see you two have already destroyed the first seal.”

“So you must be the Blue panel…” Ambrose mutters.

“Veera.”

“What?” both men ask simultaneously. 

“I am High Priestess Veera of the Red Elf Empire.” Veera boasts with pride, but at the apparent lack of reaction from Karl or Ambrose she seems to deflate momentarily. “But alas, it appears the Empire is no longer. I suppose just Veera will do for now.” A quick burst and she is pushing past Karl and Ambrose into the lit foyer, clutching the broken lantern to her body. “What are your intentions with my lantern?”

Ambrose follows her into the front room, "We met another… apparition like you, Alton. We were helping each other find a way to restore the seals. Though since he was not so helpful, we hoped to release another guardian. One who I assume was meant to be you?"

"Yes. While I do not recall any by that name, he was right to have sought for me. Where is this Alton now? I wish to speak with him."

"I haven't seen him in weeks," Ambrose replies. Veera looks down to the lantern in her hands. She seems almost disappointed, does she really not know Alton? "Now that you're here though, what do we need to do?"

“While I appreciate your earnestly, I believe I need you to recite your experience thus far with the lantern.” Veera sniffs at the air catching the remains of breakfast’s aroma. “Perhaps over a meal, I feel I have not eaten in a millennia.” She quickly pivots on her bare heel and wanders into the kitchen. 

Chasing after her Karl erupts, “Wait just a moment. This is my home and you are an uninvited guest.  Don’t Just wander around like you are supposed to be here.” But it was too late, Veera was already scarfing down the leftover eggs and sausage that Gerrick prepared. “I am grateful to learn that human’s tastes never change,” Veera bows her head as she cleans another plate.

“In all time time I was with Alton, I never saw him interact with anything. How is it that you can eat, or move the lantern?” Ambrose asks while hiding his disgust at the sight before him. Veera replies after placing a quarter of a sausage link in her mouth, “A mystery we may never solve.” She swallows, “Now kindly fill me in on what has happened to my lantern.” For the better part of the morning Ambrose and Karl recount their adventures leading up to meeting Veera in the parlor. 

“I see.” Veera had finished eating halfway through the tale. “While it is unfortunate that is has come to this, I believe I know our next course of action. First, never cast that spell again unless you wish to ruin yourself.” Ambrose puts up no argument, the pain he felt in his arm is not something he will forget. “Second, the only way that the seals may be repaired is with the same ritual that created them in the first place.”

“And how could we accomplish that?” Karl interjects. “I hate to be the realist, but not all of us are ancient elven sorceresses.” The sting leaves Veera and Karl glaring at each other. 

“He’s right though; how do we finish this?” Ambrose eyes the lantern. 

“Ages ago I led the communion that sealed the darkness away; to do so I created an object of pure magical energy. A great word of power that we recited to create the final seals. I believe it still exists in this world and that I can find it.”

“How?”

“When you create something as great as it was, a part of you is left in it. I can feel it out there, like a hook on my intestines gently tugging me towards its location.” Veera turns to her right, extending her arm and pointing to the east. “It’s out there, waiting for me.”

Ambrose turns to Karl, “Will you come with us?” Karl gives Ambrose a look of incredulity. “Of course I will go, I feel obligated.”

“Then we shall leave immediately,” Veera leaves the room back towards the front of the manor. Both men stumble after her. “Wait, no,” Ambrose calls, “While I am certainly agreed to take this on, we both need to prepare.” 

It is at this moment that Gerrick enters the Foyer from a nearby side-room. “Master Hart, do you require that I prepare a new hunting pack?” He wrings his hands in that peculiar way that Ambrose finds uncomfortable. “For you and Mr. François, of course.” Karl and Ambrose glance at each other. Veera stands in the center of all three men, still clutching the lantern. 

“Yes Gerrick, that would be fine,” Karl accepts. So he can’t see Veera; just like how other’s couldn’t see Alton except Ambrose. I really am deep into this. 

“So it is settled,” Veera starts unfazed by Gerrick’s omission of her presence. “When your servant returns with your preparation, we shall depart.” She plants herself at the front entrance, clearly in denial of any attempt to dissuade her.  In short time, Gerrick reappears with Ambrose’s limited belongings and a traveling pack for Karl. Soon the newly formed trio were traveling to parts unknown; hoping that at the end they would find the solution to their woes. Not long after departing Hart Manor, Veera had led the two men to a curve in the road.

“Can’t we stay on the road,” Ambrose cried, “nothing good comes from wandering into a forest. Believe me, I know this from experience.” 

“We must follow in this direction, it is where we will find our goal.”

Karl nods, “And everyone know the shortest distance is the straightest path.” Dejected, Ambrose follows the pair into the trees. Night came and went and returned without incident. Karl made a few comments on how odd it was that they had not encountered any sort of wildlife so fat, but Ambrose considered it a blessing.

Ambrose wakes at their second campsite in the middle of the night with a powerful urge to urinate. Quietly he emerges from his tent, so as not to wake his companions. Karl had his own tent, but Veera had reluctantly taken to sleeping in the grass. She had begun to complain about a lack of arrangements for her, but it was reminded that she insisted that they leave immediately.  It must have been comfortable enough, since she only brought it up the once. Traveling a fair distance from the camp, Ambrose checks to confirm he isn't within viewing distance of the camp and sizes up a large oak tree. Relief spreads over Ambrose body, until he hears the snap of a branch on the others side of the oak. 

A figure suddenly steps out from the side, "Ambrose" Alton exclaims. 

Ambrose screams at the sudden intrusion of his privacy and attempts to cover himself as quickly as possible. "Alton? What are you doing here? Where have you been?"

"I'm sorry Ambrose, but I've been travelling." Still covering his eyes Alton continues, "Ever since you've broke the first seal, I haven't been tethered to the lantern. I've been all over the world, Ambrose."

"Where did you go, and why choose right now to reappear?" 

"I've been far away, Ambrose, and I've only just returned. Places I would have never dreamed of seeing in my first life. There is this place; a place with towers that reach past the clouds. Great chains are the only thing keeping them from floating into the heavens." Alton looks wistfully into the distance. "I came back to check on you, though. Did another guardian appear from the lantern."

"Yes," Ambrose replies still processing all that Alton had said. Where could this place be, I've never heard of anything like it. "A priestess named Veera is guiding us to a device to reseal the lantern."

"Veera? Amazing, you couldn't wish for anyone more suited to the task." Alton begins to slowly back away in the direction opposite of the campsite. "I suppose if you've got her, then you don't really need me hanging around. We'll see each other again, Ambrose. I promise, but until then there is still so much of the world left for me to see." Alton steps behind a tree and is gone as quickly as he appeared. 

"Damn it, Alton." Ambrose contains his fury on his way back to camp. Something seems wrong with how he reacted to Veera's name. When Ambrose reaches the campsite, he sees Veera and Karl unmoved from their positions. Perhaps this is something I'll need to bring up tomorrow. Ambrose slowly drifts back asleep, returning to another of his recurring nightmare. Again and again he is chased by the werewolf Giridharan until he wakes; just before being caught in wrathful maw of the cursed man. 

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Session #6: A Murderer in Moonlight
Flushing the Den

Karl leads Ambrose to the outskirts of Illivan, to a quaint and charming grove. In neat rows golden pecan trees stretch to the amber dusk sky. At the base of each sits a basket of shelled pecans only half-finished, left to sit in the peaceful orchard until the next day’s work begins. Through an iron gate and up a quiet winding path, the two emerge in front of an impressive manse. At the doorway, a dandy butler greets the two, showing proper routine concern towards Ambrose’s condition but letting slip no surprise at the situation, if any exists. The man takes Ambrose to sit by the fire in a large parlor room, with elegantly bound books adorning the shelves and agreeable high-backed chairs that Ambrose sinks so deeply into, he may never emerge. The butler excuses himself as Karl enters, making his way to the liquor cabinet and pours himself a sweet, pungent mead. 

“This is more than welcoming. Thank you,” says Ambrose, eyeing the tasteful room and the man who betrayed no hint of wealth before. “I don’t think this is something I’ll be able to spring back from quickly. I hope I’m not putting you out…?”

“Not at all,” Karl admits warmly. “Besides Gerrick and a few other serving hands, the place can be pretty quiet. Truth be told, I appreciate the company. You can stay in my uncle’s room. No, you’re not putting him out either; he’s been dead a while now. The house used to be his, actually, but when he passed it went to me. Not that I wasn't comfortable myself before. I used to be a tax collector.” He chuckles. “Not the most glamorous job, but it pays to have a little muscle when the tithe won’t come forward.” A sad smile flashes across his face, and he repeats, “It’s not a glamorous job. The nobles were the worst part. I only worked for them; I don’t have time for that kind of society. All that pomp and circumstance – it’s a façade; it’s never sincere. But here, the pecan orchard…” He extends an arm still holding his liquor and sighs deeply. “You’re just more in tune with the natural world out here. Keep to the land, make something for yourself. I can even work on my collection.” He gestures up above the mantel, where the heads of fierce game sit impressively mounted to the wall, their faces frozen in their last savage moments. Ambrose nods quietly, appreciating. What an interesting man; I’m glad Alton and I found him.

Days pass with mounting tension. Ambrose is still weak from the gnarled and corrupt wound, and it is only careful tending that keeps him in improving health. But every moment spent recovering in Hart Manor is a moment ofinaction; the full moon will not wait. Ambrose, frustrated and impatient, and feeling more than a bit guilty at the elegant hospitality, meets Karl at the staircase’s landing as the huntsman returns one afternoon from a trip into Illivan.

“We can’t afford to wait any longer. The full moon is tomorrow night. We have to do something, even if I’m in this state.”

“Yes, and we’ll call together any men that will help. We’ll help organize some guardsmen, show them the tunnels, see if we can’t assemble a raid. But you’ve got to rest-”

“I can’t sit idly by while innocent men and women live just above those monsters; I’m going as well.”

The next morning as the sun crests, the two men make their way to a cobble tower on the Low-Town wall, one of the main barracks for the city guard. Worry spreads through the sentinels at the news of such a horrible organization conspiring right beneath their feet. By midday many of the town’s guards are surreptitiously stirring with quiet plans of a raid on the caverns of living rock. As the shadows stretch long in the twilight, Karl, Ambrose, a few watchmen, and a captain gather in a small alley within view of the squalid, shabby building of a half week earlier. As the sun meets the top of the city wall, the signal is given, and the posse storms the quiet building.

The tunnels are conducive to beasts, not heavily armored men, and the group pushes forward with uneasy thoughts. The cave twists and bends as if the party is descending into the gut of some horrible, gargantuan monster, until they find themselves at another ladder beneath a trap-door. A few of the guards break off as Karl, Ambrose, the captain, and two other men lift a heavy slate door and orient themselves.

The sun is gasping its last breaths upon the horizon as they emerge in a large lumber mill. Scaffolding hangs above their heads, gently shifting on thick, iron chains. The group climbs cautiously from the tunnel and only begins to adjust to their surroundings before a sharp bark causes all men to turn.

Across the warehouse in a windowed room is a terrifying sight. Three men, howling in agony, convulse in sharp spasms. Their flesh bubbles and rends itself from their bodies, their spines crack and burst from their hunched forms, and their hands, gnarled and crooked, twist and break unnaturally as their fingers extend into terrible bestial claws. They lumber towards the party, ineptly at first, but quickly evolving into an instinctive sprint.

The fight is one for survival, but the men are armed and prepared. A well-placed strike brings one of the foul beasts to its knees, and the two guardsmen take the opportunity to restrain him with heavy ropes. The other two monsters dart for the scaffolding, with Ambrose, Karl, and the captain in hot pursuit. On the hanging walkways, Ambrose, steeling himself inwardly, summons a patch of slick grease before one of the savage man-beasts, and it loses its footing. Within moments, Karl and Ambrose are upon it, tying it to the metal railing. The final untamed creature leaps from the scaffolding and bursts through a window, finding itself outside on a landing above the lumber complex. The captain vaults onto the roof in pursuit as the full moon in its glorious splendor emerges from behind a cloud.

At that moment, a cry from below pulls the attention of Karl and Ambrose. When they return to the windowed room, their souls sink as they find it empty, save for a pile of heavy rope on the cold stone floor.

At this moment, Ambrose catches sight of Alton, gesturing towards the heavy stone trapdoor covering the ladder to the tunnels. He cups his ear and nods knowingly towards the deep, dark cavern.

“They’ve gone back into the tunnels. Come on, Karl!”

In the tight cave, the walls echo with the sounds of snarling and howling, and Karl and Ambrose’s blood run cold. Whether those are cries of distress or cries of the hunt is a question one cannot dwell on in such a terrible moment.

Alton, several yards ahead, is excitedly leading the two men deeper and deeper into the cave. As Karl and Ambrose turn the last corner, they come upon Alton sitting knowingly upon the middle rungs of yet another ladder, glancing upwards. Not daring to speak to Alton in front of Karl, Ambrose only climbs the steel rungs and lifts the cover, to find himself in a small park garden tucked in a quiet alley behind some tall brick buildings. The moon sits quietly behind a small, wispy cloud.

Karl emerges next to Ambrose. “Where are we? What is this? What-” he begins, but Ambrose cuts him off as the sound of soft footsteps on the stone street seem to be approaching. The two men duck into a small shrub.

Strolling quietly along in the moonlit night is a tall, olive-skinned man. Long, jet black hair extends to the small of his back, and it is clean and dressed. His oddly cut, decorated robes exude a style and class of extreme sophistication. Fierce yellow eyes glow in the night, and his purple lips sit pursed in thought. His hands, with sharp black fingernails, lie clasped behind his back. Without speaking a word, he immediately commands the pair’s attention and fear. He turns into the alleyway.

“Why do you hide in the bushes?”

Ambrose is exhausted from the night and worried his wounds may have reopened. Hiding this as best he can, he emerges from the bush and takes a step forward.

Strolling quietly along in the moonlit night is a tall, olive-skinned man. The stranger pauses before stepping into the garden, seeming to check behind him for any potential followers. Long, jet black hair extends to the small of his back, and it is clean and dressed. His oddly cut decorated robes exude a style and class of extreme sophistication. Fierce yellow eyes glow in the night and his purple lips sit pursed in thought while his hands, with sharp black fingernails, lie clasped behind his back. Those eyes immediately lock onto Ambrose and he commands the pair’s attention and fear, “Why do you hide in the bushes?”

Ambrose is exhausted from the night and worries his wounds may have reopened. Hiding this as best he can, he emerges from the bush and takes a step forward.

“Well, so you’re not a coward. Just a fool.” The man’s voice is cold and enchanting; the same voice Karl had heard in the tunnels. Ambrose pushes down his fear and asks the man, “Are you the one they call Giridharan?”

“Oh? The fool can speak. I am Giridharan,” the man replies, eyes beginning to narrow. “Now tell me, do you know the two men who were in my tunnels just a few nights ago?”

“Perhaps,” Ambrose replies cautiously, “But what I do know is that you are wanted for the murder of eight people and it is my responsibility to stop you.”

Giridharan feigns shock, “Really? You? You plan to end me? You know nothing of what you are getting yourself into, do you?” Giridharan’s hands appear to ready themselves at his sides. Ambrose in an attempt to stall Giridharan, while he musters his energy, asks, “What do you mean?”

“What I mean is, you, a common bounty hunter wants to end the great Prince of Wolves!”

“Prince? Do you mean you’re noble?” Ambrose retorts.

“Well of course. Can’t you tell?” Giridharan chuckles as he waves a hand over his form.

“You don’t look like any noble I’ve ever seen.” Ambrose chides mockingly.

“I’m sure to you I must seem a fantasy. A handsome man from a faraway land,”Giridharan grins. “Come to change your world. I am a prince; Second Son of the King of Bhalrooz. Giridharan. Kalravani.” His head tips momentarily back as he basks in his own pride. “

”Isn’t this something most would keep a secret?“ Ambrose continues to chide, ”A murderer; of nobility?“

”I certainly make it no secret of who I am. As Tunak’s Chosen I plan to herald myself as I spread his gift and shepherd his followers north to the Call."

Ambrose nearly shudders beneath Giridharan’s words. ”Tunak’s… gift?“

”Tunak, God of the Hunt; he gave me this power. The divine right to hunt whomever I choose.“ As his voice begins to swell, Giridharan’s hands rise half clenched into fists as his bones begin to morph into more bestial claws and his gaze becomes more savage. The hairs on Ambrose’s neck begin to stand. "I think it’s time we end our conversation as you see I have other things to attend to tonight. But before we… part, I have one correction for you. You said I am wanted for the murder of eight people. That’s just not true. I’ve hunted dozens since leaving my homeland.“ Giridharan begins to lean forward in preparation of an attack. ”Goodbye ’Bounty Hunter’. Oh, and don’t worry about your friend in the bush." He snaps at Ambrose, "I’ll tend to him next." Giridharan begins to lunge towards the magus.

At this direct threat, Ambrose closes his eyes and thrusts his right arm forward. A searing, intense pain overwhelms him as he feels as if his arm will rend in two. He watches in horror as, from the fingertips down to the base of the elbow, a black, inky corruption snakes down through his veins and bubbles on his raw skin. His fingers curl involuntarily as the pain threatens to tear Ambrose apart, and a horrible sickness curdles in his throat.

Giridharan’s screams turn into howls of agony as the terrible spell consumes him. The black flames lick at his still changing form, and he throws himself to the ground in desperation. His skin warps and melts like wax, and his flesh peels from the sinew and bone. His eyes roll back and pop under the pressure, and his bones themselves shake and clatter as they too are devoured by the fiendish spell.

Ambrose blinks, finding himself on the ground, gasping for air. He hadn’t realized he was holding his breath. He thought he had caught a glimpse of Alton in the alley just as he released the spell. Before him lies only a pile of ash, with a modest silver amulet resting within. Karl, wide eyed and terrified, only stares at Ambrose’s form, sitting upright on the dirt. He approaches the ashen remains, and picks up the amulet which is surprising cool, turning it over in his hands. Its shape is that of a snarling wolf, eyes sharp and wide and maw open in a dreadful image. Glancing again at Ambrose, he slips the amulet into his pocket. Whatever the hell happened, there’s no trophy left. I’m owed at least this much.

Ambrose picks himself up. Before he can begin to explain himself, a voice calls from the ladder below. “Is anyone up there? What’s happened?”

The two climb back down to meet the guard captain and another watchman, both badly beaten and barely standing. They explain that many men are missing, but that many more terrible beast men have been captured or killed. "But the leader, Giridharan?”

“It’s finished,” Ambrose concedes wearily. “Tell your men to go home. Giridharan is no more.”

The captain starts to speak, but stops himself, studying Ambrose’s terrible expression. The straggling men trudge silently through the cavern, looking for survivors.

In the dim light of the guard’s torches, Karl, walking in the back, catches a glimpse of a shimmer of light from Ambrose’s pack. An ornate lantern clipped to Ambrose’s bedroll, seems to light itself briefly with some arcane power, its color an indescribable hue of magic. Karl watches as a crack forms itself down the pane of the lantern, until the glass shatters and falls with a delicate tinkling.

The Guard Captain and his troupe help lead Ambrose and Karl through the tunnels underneath Illivan. Both men are shaken from experience with the werewolf leader, Giridharan, but they insist to the guards that they ’are indeed fine’ and ’no, do not need an escort through the city’. As the two try to depart the guards, the Captain stops to tell them, “You two have done a great service to this city. I expect the Queen likely has a reward for you. Though it’s a shame Giridharan’s body couldn't be found. I know you were the one who drew his name at the Lottery, but unfortunately we are unable to pay out his bounty unless we see his body.” Ambrose, slightly peeved, turns to Karl who nods and shrugs. The Captain continues, “Ah, don’t worry. I’m sure the Gods will reward you for the good you’ve done today. May their favor forever be upon you.”

With that, Ambrose and Karl leave the town and arrive at Karl’s manor. Gerrick greets them in the night wringing his hands in worry over their worn appearance. The butler has already prepared the parlor for them and started a fire. Without words, Karl invites Ambrose into the parlor; they have a lot to talk about. He pours his favorite brandy in a snifter and takes to his cushioned armchair next to the already warm fire. His hands shake as he takes a sip. “What happened out there; with the fire, and the… screaming?” Karl’s eyes are locked onto the burning fireplace. 

Ambrose removes his pack and sits in the armchair opposite of Karl. He takes a long breath and sighs unclipping the lantern from his bedroll; placing it on the floor between the two. They stare at it together for a moment, and Ambrose begins to recount everything; the ruin, the lantern, Alton, the spell, the god. How he was looking for Giridharan to cast that spell on specifically; how he knew that he should only use it on one so horrible as him. The reason why he and Alton needed to release the next person from the lantern in order to save the world. After it is all said, Karl continues to stare at the lantern expressionless.

“I saw something… in the tunnels. As we were leaving. That lantern lit up and one of those panels cracked away,” Karl gestures to the lantern with a nod. Ambrose looks closer at the lantern as sees that, in fact, the white panel is gone. “Does that mean you succeeded,” he drinks again from his snifter, “y-y’know, with what you were trying to do?”

“I don’t know.” Ambrose shakes his head in exasperation. “I hope so.”

“Well where is this Alton fella? Can he tell you if it worked? Is he here?” Karl begins to look about the room.

“No,” Ambrose sighs again. “I haven’t seen him since I cast the spell at Giridharan.

”Well then shouldn't there be another person here? Is Alton gone?“ Karl asks. Ambrose’s eyes widen as he considers what might happen next.

 After another silence, Karl leans back in his favorite armchair and finishes his drink. ”You know, I usually tried my best to keep away from… mages. They usually seemed to bring up trouble. Uh, no offense.“ Ambrose simply nods, he knows this truth from experience. ”But, after what happened tonight I, uh,“ Karl breathes in and shifts his glass in his hand. ”I wouldn't mind if you needed to stay here at the manor for a while. Actually, I think I would prefer it if you did stay.“

Ambrose sniffs at the burning timber in the fireplace. ”I think I’d like that. Thank you, Karl.“ Two men share a silence together, now out of respect for one another. As the fire continues to crackle in the dark, Karl begins to pull out the silver pendant he picked out of Giridharan’s ashes. The fine, silver wolf’s head gleams in the firelight. He motions it to Ambrose to catch his attention, letting Ambrose get an eyeful of the pendant. ”I’m keeping this, by the way. I think I’ve earned it?“ Karl inflects some slight agitation as he thumbs the wolf’s head.

Ambrose holds his hands up, ”Oh, o-of course. I’m not- I didn't plan on taking it from you." Ambrose’s earnest reaction causes Karl to chuckle. The two sit in the parlor for a long time, exhausted from the day’s events. Sitting in silence, the fire dies and the men turn in for bed. 

That night and every night following, Ambrose is cursed by nightmares. Each night he hides in a field of wheat lit by the full moon. Each night he is being hunted by a towering beast that tears through the wheat to find him. 

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Session #5: The Den
Baptized in Meat

The information Ambrose and Karl received from the alley attacker is unfortunately rather scant. Karl leads the pair to the Loom district, a more affluent part of Illivan, with white stone buildings gleaming in the sunlight; a stark contrast to the poor and downtrodden Low-Town just behind the two and beyond the city wall. At the gate, Karl and Ambrose turn to each other, unsure of where to start. However, a chance glimpse of another olive-skinned, robed figure leads the two to a quiet, modest home on the street. From a distance, Karl and Ambrose watch as the man checks his surroundings and then carefully slips into the building.

After some time, it seems clear that the man is not re-emerging. After waiting for what seems like the opportune moment, the two slink to the front door. As Ambrose peers around the side of the house, Karl tests the front door, finding it unlocked. The two quietly slide in and shut the heavy door behind them.

As their eyes get used to the darkness, Ambrose and Karl discover a squalid, unpleasant hovel before them. Dust stirs beneath their feet as the two walk through the front room, littered with overturned crates and broken furniture. In the back, a damp, untouched kitchen reeks of mold and rot. But the two men are immediately drawn towards a set of stairs leading down, unreasonably deep into the living stone. The old wood stairs creak under their careful footsteps, and at the bottom, a curtain, ornate but bereft of any style natural to Illivan, hides the next room.

Pulling it aside, the two find themselves in an airy stone room. Brass braziers hang from the damp ceiling, fires kindling and illuminating the gray floor and walls. The scent of incense is heavy, and the two catch their breath to keep from letting loose a betraying cough. Strewn across the floor are several cushions and rugs, beautifully decorated in the same style as the cloth in the doorway and at a stark contrast to the otherwise miserable room. The chamber hooks around both sides to behind the staircase, revealing a roughly carved hole in the stone floor nearly six feet across, and a ladder leading deeper into the earth. However, the two are not alone in this room. Laying across the cushions are two men clothed in fine silks with black, curly hair. Too concerned with their pipes and conversation to notice Ambrose peeking into the room, the loungers continue to debate an apparently heated topic in a foreign tongue. Wordlessly, Ambrose motions Karl to move further up the stairs as his hands begin to glow. After a moment a crashing noise comes from the far side of the room opposite of the hole. The two loungers abruptly halt their conversation to investigate the sudden noise. They pass mere feet from Ambrose and Karl and disappear hidden behind the wall of the staircase. Exchanging concerned glances, the two hurriedly creep into the room and descend the ladder unnoticed.

At the base of the ladder, the party finds themselves in a low, damp tunnel carved straight through the stone itself. Picking a direction, the two walk down a moldy, sordid corridor. As the tunnel twists and turns upon itself like a horrid knot, the two see the flicker of a flame ahead, and can almost make out the sound of some mechanical whirring. Before them, torches light some yet unseen room.

The two emerge from the cramped tunnel into a wretched, foul chamber. Piled haphazardly in heaps are mountains of rotting meat. The vile smell of the horrendous, stinking flesh sends both men's heads swimming, and Ambrose takes a knee before the intense scene. The whirring sound is louder now too, and to the pair, it seems as if, in addition to what they now realize is the scrape of metal upon metal, they also discern a careful muttering. Carefully, the two steal into the next room.

Before them is another abominable sight. A man, if he could described as such, sits upon the bare floor, sharpening a wicked and diseased jagged knife upon a whetstone wheel. The man is a mangled mess of hair, as wild as a rabid dog, with a snarl upon his face and seedy, yellow bestial eyes. Around him lie more rotting piles of flesh and meat, along with hunks of some unfortunate and unrecognizable prey hanging from hooks in the ceiling. He immediately locks eyes with the two adventurers, and a horrible, toothy snarl slides across his face, as he stands, brandishing the now razor-sharp weapon. A ghastly, meaty ooze drips from his blade as he laughs a terrible, coughing bark. 

"Fresh meat," he cackles, "and I didn't even need to hunt it."

Wasting no time, Karl and Ambrose steel themselves for a brawl. The man, however, is as animalistic in melee as he appears, and his aggression and ferocity shock the party. A particularly nasty swipe of his corrupt, toothed blade catches Ambrose across the collar, and he collapses in an unmoving heap. Karl, in a desperate fury, pummels the man, and his eyes widen in shock as, over and over, Karl's fists catch him in vulnerable places. His face turns from cocky, animal aggression, to concern, to terror, and as he realizes his fate and begins another barking cough, this time not of laughter but of desperation, Karl crushes his face in with a powerful, well-placed fist. The horrible man gurgles and then falls silent.

Before even catching his breath, Karl runs over to the still unmoving Ambrose. He slaps his partner's face and begins to dig through his pack for smelling salts or medicinal herbs, but a sound from deeper within the cavern causes him to freeze. Holding his breath, he listens intently as he discovers the sound of several other voices, indiscernible, coming from further into the earth. Wasting no time, Karl decides he must act. He drags Ambrose back into the room of stinking meat and places his unmoving form behind a particularly tall pile.

"Sorry Ambrose," Karl whispers while covering Ambrose with a few of the fetid chunks. "I'll be back for you soon, but I need to keep you hidden." Karl begins to slip off until he notices a bin next to a metal cutting table. Curiosity takes control of Karl and he peeks in at the sight of the skin of a woman's face staring back at him. His gaze darts back to Ambrose under the pile of meat, "Better keep this from Ambrose." Lurching, Karl continues deeper into the terrifying tunnels following the indistinct voices.

Deep within the darkening cave, Karl finds himself just outside a large, circular chamber, with a vaulted, echoing ceiling. The chamber barely lit, Karl is unable to make out the precise number of attendees of this secret meeting, but is able to make out the voices of over a dozen men. Holding his breath and only occasionally daring to glance furtively, he listens as the men speak.

"We should be expecting another five men arriving within a day," one of the men says in a gruff voice. "We'll have them stay through the moon, and then they can continue north with Fakhrul's group."

"Splendid. This month should be a particularly fruitful one." The man speaking has an air of grace and power behind his voice, and Karl steals another careful peek out of a terrible charming curiosity. This man's silhouette is tall and powerful, his long straight hair clearly visible in front of the dim candle light. It is clear the other men hang on his every word, as does Karl now. His allure is irresistible.

"For too long we have had to arrange our pilgrimage in this way, sneaking and creeping in the bowels of the earth like common rats. This time, things will be different. The tunnels are finally completed, and with them, we have complete reign over this pathetic city. No longer will we be confined to caves and hovels. No longer will we be forced to eat the filthy rats and cats and pigs. From this moon onwards, Illivan will belong to us!"

The room erupts in a horrible, screeching sound, which rings in Karl's ears for far too long before he realizes it is cheering. The men have the same appalling coughing, barking laugh as the butcher from before, and Karl's blood runs cold at the sound of it. A horrible feeling of despair clouds over Karl, and, taking several stumbling steps backwards, he finally turns and runs from the terrible men.

Before he realizes where his feet have taken him, Karl finds himself in the rotting meat chamber. A quiet shuffling comes from one of the piles, and with a wretched gasp of air Ambrose pulls himself up from under the pile of sickly wet flesh. Visibly shaken but steadier every moment, Ambrose turns to Karl and gives him a weak look.

"Why was I in all this?", motioning at the meat.

"We have to get out of here immediately," interjects Karl, ignoring the question.

Retracing their footsteps is relatively easy, as though the cave is dark and winding, the journey back to the ladder is direct, with seldom any branches. Ambrose, under Karl's arm, manages to hustle relatively quickly given his condition, only needing to rest himself once. As the two approach the familiar ladder, with brazier light shining from above, they immediately catch themselves with a start. Voices carry from the basement, idly chatting. The two share a knowing look, and Karl places Ambrose down to rest against the damp cavern wall, where he sits, breathing quietly. Karl clambers gently up the ladder and peers carefully into the room, where the two visible men sit among the rugs.

"I'm not sure we can go out this way," Karl whispers down to Ambrose. "How much further can you go? There may beanother way out of here."

At that moment, Ambrose's eyes widen in fear. From no more than a bend or two within the cave, several men's voices carry. "It sounds as if they may be coming this way."

Thinking quickly, Karl palms a loose rock and hurls it at a brazier. With a loud clank, the brazier swings violently on its chain, spilling ashen coals all across the linens beneath it. The men in the basement cry out as a flame begins to spread across the room.

"Now! Hurry!"

Karl scrambles up the ladder, dragging Ambrose behind him. The two men, olive-skinned and with the faint look of bestial savageness, call out as Karl half carries Ambrose past them towards the stairs, but their attention is diverted by the fire now rapidly spreading towards the other flammable linens in the room. Ripping aside the curtain, Karl climbs the stairs, crashes through the dilapidated room, and bursts out the front door, only collapsing in a gasping heap, several streets away, when he can literally run no more.

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