Reunited after 23 years, Ambrose agrees to help his childhood friend go back into Hell to take down the infernal invaders. While preparing for the imminent journey, Ambrose encounters even more faces from the past that draws up bad memories of his time spent in the tower.
The group attempts to pull information from Ambrose's old school rival to learn more about the recent fires when suddenly the largest blaze so far erupts in the streets below. Together they arrive at the scene to find otherworldly horrors invading Roue D'or.
The party needs to get away from Rosara for a change a scenery. Luckily, Ambrose receives a mysterious letter from his old mentor in Roue D'or. Strange goings-on in the largest city in Miras have the crew interested in their next adventure
The conflict in Rosara comes to a climax as the party finds a way to confront the subteranean goblin king. Goblins and monkeys abound in the final battle in the underground city of Mazaranth.
The team infiltrates the Coven's domain to end their threat on the world. Chrysanthemum undergoes unusual changes and encounters someone from her past that she thought she would never meet again.
A request from the Princess of Rosara sends the party back into the threat of the witch coven. Re-uniting with the incorrigible Louis and inscrutable Corra. Together the band tracks the location of the hags and plans to break the curse that has fallen upon the King.
The heroes escape the witches domain, but land into deeper trouble. Finding themselves suddenly deep under ground, the group must find a way to escape the underground city of Mazaranth and get to Rosara above.
Karl, Ambrose, and Chrysanthemum are trapped by the mysterious witch and her odd familiar. Truths are withheld about her reason for tormenting the countryside, but Chrysanthemum discovers hidden secrets about her own family.
It's been a year and a day since our heroes began their training in Soala'Sar. Stronger than before, they venture back out into the realm of men to take on Ogorian's evils. As they near closer to Rosara however, they re-encounter a witch they hoped they never see again.
Ambrose faces his own trials and struggles with the visions before him. Will he be able to break free of the arch's control, or will he be trapped in the dark situations he is placed into?
The day before his Trials, Karl and Ambrose reminisce on their travels with each other and Chrysanthemum and they ponder all the ways their lives have changed in ways they never would have expected. Time goes by quickly on this restfully day, and our heroes make their final preparations before they take their next step towards their true destiny. Karl faces his most challenging trials that cause him to question his relationships with those he loves and respects. How will these visions affect how he sees his companions in the future? Only time will tell.
After meeting a new Veera, the heroes finally receive answers to many questions they have had about their journey. To prepare for a future battle with Ogorian, the group must undergo a series of elven trials that will awaken their innate potential. But there is a taint in Ambrose that prevents him from participating. Chrysanthemum and Karl must find a way to sever Ogorian's connection to Ambrose through his recurring nightmares.
The journey to the elven city Soala'Sar gave Ambrose time to think about his past and all of times he had actually met an elf. He reminisces on the time an elven dignitary arrived at the Triskelion just as he was meant to begin an expedition to the kingdom of Corvallis. Along side his professors Ambrose was supposed to study the Warp, a magical event that happens every twenty-five years, but instead had the misfortune of being a teenager with someone to impress.
After Dalibor's exit, the party descends the mountain and reveal that the water has returned to the Goodlands. Receiving praise from the local farmers, the heroes make their way back to the king to warn Rosara of the looming threat of the worm and Dalibor.
Gideon and his entourage have invaded the Heart Queen's Castle and intend to steal the Mythril Rose. But the castle's "unusual" layout provides some setbacks, until they are able to find the Lab of Gideon's archrival and perfect doppleganger, Noedig.
Their boat takes the group down the stagnant Olt Channel through the Sunset Spires. After inciting a mild massacre on a hidden human encampment, the trio arrives at Castle Cathice just as the Queen's celebratory masquerade is beginning.
Gideon and the gang arrive at the Baths of Szaczard to meet with a contact who will procure them a boat. They have time to kill while they wait for it to arrive, so Gideon decides to wait at the bar in the nearby brothel.
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